HelloQuizzy.com: The (video) game designer style Test
The Historical StoryTeller
4 Culture, 8 Feeling, 10 Story, 10 World, 2 Rules and 5 Tutor!
The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too much to minigames. A strong reaction to the story by the player will however keep him playing, even if the actual interactive elements may not be the most interesting.
You are good at organising ideas and gameplay elements around the plot, and guide the player through the events as they unfold. Be careful though not to constrain them too much. Your games, even if amazing at first, easily lose their magic when played a second time though. Try to give the player some alternatives within the plot, for example, by making things slightly different in case the player fails a specific action.
Aside from that, you pay attention to the context in which your game takes place. You understood that no matter how good a game is, it is always unsettling for the player to face a gap in the world. As a result, you tend to make sure that there is sufficient background information in your levels to satisfy the player’s curiosity, and give the world a little more consistence.
The different main categories in which you could fall are : The CopyCat The Experience The StoryTeller The WorldBuilder The SysAdmin The Skill Builder
You scored 4% on Culture, higher than 13% of your peers.
You scored 8% on Feeling, higher than 39% of your peers.
You scored 10% on Story, higher than 80% of your peers.
You scored 10% on World, higher than 73% of your peers.
You scored 2% on Rules, higher than 3% of your peers.
You scored 5% on Tutor, higher than 27% of your peers.