The 1st Edition Advanced Dungeons & Dragons Alignment Calculator


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This is a discussion on The 1st Edition Advanced Dungeons & Dragons Alignment Calculator within the Personality Test Resources forums, part of the Personality Type Forums category; HelloQuizzy.com: The 1st Edition Advanced Dungeons & Dragons Alignment Calculator Chaotic Neutral or Chaotic Good 8 chaos, -6 evil and ...

  1. #1

    The 1st Edition Advanced Dungeons & Dragons Alignment Calculator

    HelloQuizzy.com: The 1st Edition Advanced Dungeons & Dragons Alignment Calculator



    Chaotic Neutral or Chaotic Good
    8 chaos, -6 evil and 13 balance

    "Like a tenacious child we were born, born to be wild ... we're gonna climb so high we're never gonna die"-STEPPENWOLF, Born To Be Wild

    Your scored a combination of TWO alignments, Chaotic Neutral and Chaotic Good. You should go to the bottom of this page and click on both of these alignments for more details, because you are partially one and partially the other.



    To give you a general idea, people of this alignment combination are primarily chaotic and secondarily good. They're mainly concerned with personal freedom -- as Captain America and Billy said in Easy Rider, "Freedom is what it's all about." These folks have good hearts and they care about people to a point, but other people are not their main concern. Some win and some lose ... some rise, some fall, some climb ... in the end it doesn't really matter. Ultimately, all that matters is freedom of choice, freedom of expression, freedom of everything. To them, everything is wide open and anything is possible. This is the bright side of existentialism, the drunken ecstasy of total freedom without laws or limits. They are cosmic gypsies ... riders on wild winds, their eyes on the limitless horizon.


    Quick Scoring Guide

    chaos scores of 8 to 19 : generally chaotic
    chaos scores of 20 to 29 : exceptionally chaotic
    chaos scores of 30 & up : crazy


    Fictional Examples Of This Alignment Combination

    Peter Pan is an ideal example of Chaotic Good combined with Chaotic Neutral. He was a mischievous flying sprite from Never Never Land, eternally young and forever free. He was a patron spirit of wayward children. His followers were the Lost Boys, other young hellions that had run away from home to seek perpetual adventure (some say the Lost Boys were actually the souls of dead children that never made it to the afterlife, and that Peter Pan was their protector). His arch-enemies were Captain Hook and the pirates, who represented the adult world that sought to eradicate his freedom, and thus his very existence. Peter Pan was essentially good-hearted, but "goodness" was not his primary concern -- like most children, he could also be spiteful and cruel when the mood took him, even quite destructive. He represented the woodsy-wild Dionysian aspect of us all, the irrepressible spirit of human freedom, which can be killed but never broken.


    Your Destination in the Afterlife : GLADSHEIM

    According to Gygax, your soul is going to Gladsheim. This was the afterlife of Norse mythology, where the souls of Vikings went after death. Gladsheim was the land where Valhalla, the Hall of Warriors, was found. I'm assuming Gygax used Gladsheim for this alignment combination because the Vikings were known to be wild barbarians that raided and pillaged neighboring countries, which makes them seem chaotic. This is not entirely accurate however -- Viking culture achieved a significant level of technology for its time, and was based on a thriving agrarian society, which is hardly "barbaric." They lived in a harsh sub-arctic environment where they had to fight to survive, and raided mainly when resources and food became scarce. Likewise, their gods represented not chaos, but order. Odin, Thor, and all the other "Aesir" were primarily tamers of the wilderness and establishers of civilization. Ragnarok -- the Twilight of the Gods and the end of the world -- would eventually be brought about by the chaotic fire-god Loki, an adopted Jotun (giant) and basically an outside agitator. So ultimately chaos was Gladsheim's enemy, not its ally. With all due respect, I think Gygax botched this one. Although in a way I can see his reasoning.

    In the AD&D universe, the plane of Gladsheim has three levels, and lies between Limbo and Olympus.
    etherealuntouaswithin thanked this post.

  2. #2

    At any rate, you are True Neutrall. This alignment is at the center of the chart. It is the fulcrum that holds everything else together. True Neutral sees all other alignments as equal components of the whole, with evil necessary for good, and chaos for order. True Neutral people are often called "selfish neutrals" because they mainly look out for Number One and are indifferent to their fellow man ... their motto is Survival Of The Fittest. To put it less cynically, a True Neutral reacts to the world objectively. What "should be" or "could be" doesn't matter. All that matters is what is. You tend to take things at face value. You don't judge people for their actions, you simply respond to people's actions in whatever way seems most sensible. You might break the law from time to time, but you realize that certain laws (ie : those prohibiting murder, rape, etc) are important and should not be broken. Likewise, you might take advantage of people when it suits you, but you are not entirely without principles. You could sell something for more than it's worth if someone were gullable enough to buy it, but you wouldn't scam a child out of his allowance or mug an old lady for her pension check. You are practical but you are not cruel, and you believe in fairness and moderation. You value Truth over wishful thinking and always try to see everyone as they really are, including yourself. And you generally pay people the respect (or disrespect) they deserve, whether it's never giving a sucker an even break or risking your life to protect your loved ones. Good or bad, right or wrong -- in the Big Picture, everything is relative.
    Consistently Inconsistent thanked this post.

  3. #3

    Neutral Evil or Lawful Evil

    -6 chaos, 31 evil and 3 balance!
    "Behind every great fortune there is a crime."
    ...

    -- BALZAC
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    Your scored a combination of TWO alignments, Neutral Evil and Lawful Evil. You should go to the bottom of this page and click on both of these alignments for more details, because you are partially one and partially the other.
    ...
    To give you a general idea, people of this alignment combination are primarily evil and secondarily lawful. They prefer to operate in groups, generally working within The System and manipulating laws to their advantage. However, they will gladly turn on one another as soon as the rewards outweigh the risks, for Law is merely a means to an end ... their real loyalty lies with power alone. Many of the most notorious war criminals and human rights violators would fall under this combination -- people that hid behind The Law and murdered thousands of innocents in pursuit of power. The insatiable greed of Neutral Evil and the deceptive manipulation of Lawful Evil combine to form an ugly amalgam of hypocrisy and corruption. This is rude awakenings and broken dreams, the scourge of everything innocent and pure. It is all the worst aspects of both Organized Crime and Big Business ... power without responsibility, brutality without courage, and respect achieved through intimidation and terror.
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    Quick Scoring Guide
    evil scores of 8 to 19 : generally evil
    evil scores of 20 to 29 : exceptionally evil
    evil scores of 30 & up : monster
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    Fictional Examples Of This Alignment Combination
    Luca Brasi from the original Godfather -- the book, not the movie -- is an example of this alignment combination. In the movie, little is known of Brasi except that he's a feared hit-man and enforcer. In the book, however, a Sicilian midwife calls Brasi the most evil man she ever knew. Among his many sins, he impregnated a prostitute and then ordered the newborn baby to be thrown into a furnace, incinerating his own infant daughter alive because, as he put it, "I don't want any of that race to survive" (what he actually meant by this is unclear). Brasi operated in underworld circles and served at least one Mafia don, preferring to work within a group rather than on his own, but it was clear that his real loyalties lay only with power ... power that he wielded in terrible ways. He is one of the most wicked villians ever created, and the scary part is that Luca Brasi was almost certainly based on actual real-life mafiosos from the Old Country -- men to whom human life meant nothing, and power and respect meant everything.
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    Your Destination in the Afterlife : GEHENNA
    According to Gygax, your soul is going to Gehenna. This was a place of fire and smoke and darkness, supposedly named for an actual valley where the ancient Jews burned their garbage. It was also said to be a place where Isrealites worshiped dark gods and burned children as sacrifices (Luca Brasi again). It is sometimes associated with Sheol, the Hebrew land of the dead. It is not so much hot as "unclean," a place of filth and corruption where everything is blackened beyond any hope of redemption. Considering the alignments in question, Gygax definitely got this one right.

    In the AD&D universe, Gehenna has four levels and lies between Hell and Hades.



    Consistently Inconsistent thanked this post.

  4. #4

    Lawful Good, -8% chaos, -25% evil, 10% Balance.

    Lawful Good people are holier-than-thou do gooders. I'd like to put it more politely, but that pretty much sums them up. They are blindly idealistic and do not see the world as it is, only as it should be. They are basically good people at heart, but they have very narrow views of what the term "good" implies. For them, law & order is the cornerstone of good. They take a dim view of all criminals, even the ones that commit victimless crimes (they believe that no crime is victimless). Lawful Good people are obedient to authority, never rock the boat, and always color inside the lines. They conform to society's standards and they're upstanding and responsible citizens. Because they are very society-minded, they also tend to be political, although particular affiliation may vary. A patriotic republican standing up for God and his country ... a charitable democrat defending the rights of the underpriviledged ... a moderate trying to make things fair for everyone ... any of these people might be Lawful Good, because each has a rather one-sided idea of how society should be governed. Different Lawful Good groups are often opponents, because each has different definitions of right and wrong, and each believes their way is the right way. Lawful Good is not a specific philosophy so much as a way of life, a disciplined obedience to whatever group you're a part of and a conscious effort to make others follow the same rules you follow -- whether you're a minister preaching a sermon, a cop arresting criminals, a psychologist treating "personality disorders," or even just a regular working stiff who thinks everyone should pull their own weight. Whatever you are, you have a solid set of morals and you believe in playing by the rules. ...
    Lawful Good is the Golden Boy of the alignments. This is the seventh son of fairy tales, the dragon-slaying white knight, the heroic cowboy sheriff that cleans up town, and every two-dimensional cardboard-cutout Hollywood Good Guy ever invented. These people are your protectors, your saviors, your friendly neighborhood superheroes. Unless you deviate from The Norm or dare to question authority in any way, in which case they're your sworn enemies. Lawful Good is the simple everyman that fights for truth, justice, and the American way (or the country of your choice). This is the contemporary champion of the masses, which changes with the changing times to conform to popular opinion. Because such heroes represent society's highest hopes and loftiest ideals, people are willing to pay good money to watch or read about them.
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    Small wonder that TSR has geared the newer editions of Dungeons and Dragons toward Lawful Good, finally going so far as to eliminate the other two good alignments and make Lawful Good the very pinnacle of goodness, placing it above "mere good" (and completely unbalancing the beautiful symmetry of the original alignment chart). The more TSR simplifies the game for younger audiences, the more dominant the Lawful Good alignment becomes, and the less options a player has to play the other alignments. Which eventually dumbs the game down to nothing more than safe and predictable Hollywood cliches, the kind of stuff that's proven to be publically acceptable. Which of course is where the MONEY is. Think about it.
    ...
    "The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good."
    -- AD&D creator E. Gary Gygax, 2004
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    Quick Scoring Guide
    chaos scores of -8 to -19 : generally lawful
    chaos scores of -20 to -29 : exceptionally lawful
    chaos scores of -30 & down : inhuman
    evil scores of -8 to -19 : generally good
    evil scores of -20 to -29 : exceptionally good
    evil scores of -30 & down : saint
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    Your polar opposite is : Chaotic Evil

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    Fictional Examples of LAWFUL GOOD
    The Hobbits, the Dwarves, Aragorn, Boromir, Faramir, Samwise, and Bilbo Baggins before Bilbo went on his adventure (Tolkien) ... King Arthur, Lancelot, Galahad, and most of the knights of the Round Table (Arthurian legend) ... Aslan, king of the beasts of Narnia (C.S. Lewis) ... The Lone Ranger ... Superman ... super-heroes in general ... Brad & Janet (the Rocky Horror Picture Show) ... Gallant (of Goofus & Gallant) ... Dudley Do-Right ... Forrest Gump
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    Possible Real-Life Examples of LAWFUL GOOD
    Just turn on the evening news. They're everywhere.
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    Your Destination in the Afterlife : HEAVEN
    According to Gygax, your soul is going to The Seven Heavens (so named because there are seven of them). Being equally lawful and good, Heaven is the reward for good-hearted people that follow the rules. You can't just be good and get into Heaven -- you also have to be humble, obedient, and totally self-sacrificing in your goodness. Just like a good Christian (or Muslim, or Jew, or whatever ... take your pick), you must be devout and proper in all things to reach the promised land. Although seriously, you really have to wonder if an Afterlife full of people like that would be any fun to begin with. I mean what the fuck ...
    In the AD&D universe, the plane of Heaven has seven levels, and lies between Arcadia and Paradise.

    Aw, I wanted Neutral Good. :(
    Consistently Inconsistent thanked this post.

  5. #5

    Your result for The 1st Edition Advanced Dungeons & Dragons Alignment Calculator...Lawful Neutral or Lawful Good

    -8 chaos, -6 evil and 12 balance!



    The rifle has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they certainly can be corrected by good men with rifles.


    ...


    -- JEFF COOPER


    ...


    ...



    Your scored a combination of TWO alignments, Lawful Neutral and Lawful Good. You should go to the bottom of this page and click on both of these alignments for more details, because you are partially one and partially the other.


    ...


    To give you a general idea, people of this alignment combination are primarily lawful and secondarily good. Above all else, the seek Justice. They are sober and responsible people that see law & order as the cornerstone of civilization. Rules are all-important and must be followed, even if not all rules lead to desirable outcomes. The Law of the Land is not a means to an end, it IS the end. Citizens are expected to serve the nation, not the other way around ("ask not what your country can do for you"...). The unemotional logic of Lawful Neutral and the righteous zeal of Lawful Good combine to form a simple amalgam of practicality and morality -- this philosophy is strong, but it is also inflexible. These people adhere to the letter of the law, although they tend to temper the law with mercy ... they're strict, but they're not needlessly cruel. They are much like loyal soldiers, doing what they're told to do and never questioning their orders. They tend to be narrow-minded and sometimes blind to reality, preferring to see the world as it's "supposed to be" rather than as it really is. But at least you know where you stand with them.


    ...



    Quick Scoring Guide


    chaos scores of -8 to -19 : generally lawful


    chaos scores of -20 to -29 : exceptionally lawful


    chaos scores of -30 & down : inhuman


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    Fictional Examples Of This Alignment Combination



    Roland of Gilead, aka the Gunslinger of Stephen King's "Dark Tower" books, is an ideal example of this alignment combination (although he used revolvers and not a rifle). Roland was a knight on a quest, and he could not be moved by entreaty or diverted from his single-minded purpose, which was to reach the Dark Tower -- the "central lich-pin" that held everything together -- and redress whatever had gone wrong there. Along the way he lost friends, abandoned lovers, and gunned down scores of men, women, and even children on his road to the Tower. He accepted these losses emotionlessly, considering them necessary evils and unimportant in the grand scheme of things. He did what he had to do, and he did not question his purpose. The way he saw it, it was his job, and that was reason enough for him. He was basically good-hearted (although a bit simple-minded) and he did not enjoy killing, but "doing good" was not his main concern. All that really mattered to him were his orders. He was sworn, on his honor, to find the Dark Tower at any cost. And find it he did.


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    Your Destination in the Afterlife : ARCADIA



    According to Gygax, your soul is going to Arcadia. This was the realm of The Sun in ancient Greek mythology, ruled by Apollo the sun god, who was also the god of logic and reason. It was a warm and bountiful land of plenty where Order ruled -- in Arcadia, there was a place for everything and everything was in its place. A realm of contentment and happiness for those that held Logos as the highest virtue.


    In the AD&D universe, Arcadia has three levels and lies between Heaven and Nirvana.

    Take The 1st Edition Advanced Dungeons & Dragons Alignment Calculator at HelloQuizzy

  6. #6

    Your result for The 1st Edition Advanced Dungeons & Dragons Alignment Calculator ...
    Chaotic Evil

    18 chaos, 22 evil and 2 balance!
    "I'm the hit and run raper in anger, the knife-sharpened tippy-toed ... or just a shoot 'em dead brain bell jangler, the one you never seen before"
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    -- THE ROLLING STONES, Midnight Rambler
    ...
    ...
    Chaotic Evil people are all different, and that's the key to understanding them. Each of them is a world unto himself or herself. They are fiercely individualistic to the point of literally caring about nothing except themselves, and view other people as either their followers or their enemies. Everything revolves around the Self -- all else is illusion. Other people are generally just tools or playthings, to be used and/or discarded at will. Only the individual matters, and an individual's worth is determined by his or her own strength and merit. Weaker or less intelligent individuals are begging to be taken advantage of, because if someone cannot act of their own free will, they don't deserve free will to begin with. Which is why lesser people join groups and follow authority figures. Groups have rules, rules surpress personal choice, therefore groups are the enemy of the individual, with society being the largest group and therefore the ultimate enemy. Society must be avoided, manipulated, or attacked (as applicable). Selfishness, rebelliousness, paranoia, and hatred are the cornerstones of Chaotic Evil thought. The term "sociopath" comes to mind (except that this term has become so overused it has no real meaning anymore, but that's another matter). In a way, Chaotic Evil is the easiest alignment to be, since it's entirely selfish and self-centered. In another way it's the most difficult alignment to be ... a universe of one is a horribly lonely place.
    ...
    Chaotic Evil is the most hated and misunderstood of all alignments. Because it is the polar opposite of Lawful Good or "the storybook hero alignment," Chaotic Evil has gotten the reputation for being everything that storybook heroes aren't : ugly, treacherous, scheming, cowardly, weak-willed, sadistic, depraved, and so on. In truth, Chaotic Evil is not (necessarily) any of these things. Each Chaotic Evil is different. One might be a backstabbing coward, another might fearlessly attack head-on. One might keep his word, another might break it. One might be a perverted molester, another might go out of his way to kill molesters, a third might not care either way. The point is, every Chaotic Evil does whatever he or she wants, regardless of how it affects anyone else (ironically, a Chaotic Evil's worst enemies are often other Chaotic Evils). A Chaotic Evil trusts no one, is moderately to extremely paranoid, and loves himself above all others. It's not impossible for a Chaotic Evil to love someone else, it's just very unusual. Still, sometimes it does happen. The two lovers in Natural Born Killers, the homicidal hillbillies of The Devil's Rejects, and the Tutman brothers from Blood Diner were all Chaotic Evil, yet they were fiercely loyal to their loved ones. If a Chaotic Evil loves you, REALLY loves you, they will defend you with a fury that even the bravest "hero" could never match ... if you are in their heart, then you're a part of their inner world, and their inner world is everything to them. This is probably the only evil alignment actually capable of real love, because these people are strongly driven by their emotions and impulses. They love deeply. And hate even more deeply.
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    This is the most unstable and emotional form of evil, the kind that will cut off its own nose to spite its face. Other evil alignments will grovel and beg if they are defeated, degrading themselves in exchange for their lives. Chaotic Evil, in its self-destructive arrogance, usually just says "Fuck you!" This is Prince Mordred, dragging himself up the spear and running himself through, literally killing himself just to get within range to smash King Arthur's skull in with his broadsword. More than anything else, Chaotic Evil is driven by pure SPITE. All things considered, it's hard not to like them at least a little. :-)
    ...
    Quick Scoring Guide
    chaos scores of 8 to 19 : generally chaotic
    chaos scores of 20 to 29 : exceptionally chaotic
    chaos scores of 30 & up : crazy
    evil scores of 8 to 19 : generally evil
    evil scores of 20 to 29 : exceptionally evil
    evil scores of 30 & up : demon
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    Your polar opposite is : Lawful Good
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    Fictional Examples of CHAOTIC EVIL
    Gollum, Smaug, Shelob, and Ungoliant (J.R.R. Tolkien) ... Prince Mordred of Arthurian legend ... Cthulhu and the Old Ones (Lovecraft) ... cosmic abominations in general ... Michael and George Tutman, Uncle Anwar, and Shetar (Blood Diner, which just might be the single funniest movie ever made) ... Pazuzu (the demon from The Exorcist) ... Alma Mobley and the Nightwatchers (Peter Straub's Ghost Story) ... The Crimson King, Randall Flagg, John Rainbird, Roland D. LeBay & Christine, and Pennywise the Clown aka "IT" (the books of Stephen King) ... Alice Cooper (the stage character, not the actual guy in real-life) ... Jame Gumb the homicidal transsexual (The Silence of the Lambs) ... Freddy Krueger (A Nightmare on Elm Street) ... The Joker (Batman) ... Alex (A Clockwork Orange) ... this list could go on and on, Chaotic Evil is apparently a popular alignment
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    Possible Real-Life Examples of CHAOTIC EVIL
    G.G. Allin ... Charles Manson ... Baby Face Nelson ... Vlad the Impaler ... Countess Bathory ... Caligula ... and an endless variety of freaks and deviants -- everyone from twisted geniuses to run-of-the-mill psychopaths ...
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    Your Destination in the Afterlife : THE ABYSS
    According to Gygax, your soul is going to The Abyss. This was the classic "primordial abyss" of ancient myth, the eternal void with no beginning and no end. It existed in most cultures in one form or another, usually as the ancient chaos at the beginning of time from which everything else sprang. The different layers of The Abyss (and there are hundreds of them) vary wildly in nature and appearance, but they're all frighteningly warped and alien, and filled with every manner of twisted abomination. A spiralling vortex of insane horror ... but at least it's never boring. Which is probably more than you could say for Heaven.
    The Abyss is ruled by demons, the incarnations of Chaotic Evil. As befits their alignment, the demons constantly fight amongst themselves, as each demon believes that he or she alone deserves to rule The Abyss. The most powerful demons (the Demon Princes) control the lesser demons to a point, but their authority generally extends only as far as their reach, for no demon willingly serves anyone else. Demons are essentially ungovernable and very dangerous to deal with. They can sometimes be bribed, but they are notorious deal-breakers and they'll constantly seek ways to enslave or destroy anyone foolish enough to bargain with them. If a demon fears you, you MIGHT be able to coerce it into doing your bidding, at least for a little while. But this is risky because all demons are unstable, and if you push them too far they'll snap. As an example, check out the final volume of Gygax's Gord The Rogue novels, where Tharizdun the Ultimate Evil conquers the Underworld. The Lawful Evil devils of Hell, and the Neutral Evil death-lords of Hades, surrender to Tharizdun and become his slaves because they know he's almost infinitely powerful and they have no chance of defeating him. But when Tharizdum enters The Abyss, the Chaotic Evil demons go berserk and attack him. They know it's sheer suicide to attack him, yet they attack him anyway. Forced to choose between death and slavery, the demons choose death. Which just goes to show you Chaotic Evil doesn't fuck around.

    In the AD&D universe, The Abyss has 666 levels. I'll say that again -- six hundred and sixty-six levels. If you stacked all the other planes, one on top of another, they would fill less than 10% of The Abyss. So let's hope they don't fall in. Then again, that might be interesting to watch.
    Consistently Inconsistent thanked this post.

  7. #7

    True Neutral



    "You Choose Your Way, I'll Choose Mine"- Tuco

    You are True Neutral. This alignment is at the center of the chart. It is the fulcrum that holds everything else together. True Neutral sees all other alignments as equal components of the whole, with evil necessary for good, and chaos for order. True Neutral people are often called "selfish neutrals" because they mainly look out for Number One and are indifferent to their fellow man ... their motto is Survival Of The Fittest. To put it less cynically, a True Neutral reacts to the world objectively. What "should be" or "could be" doesn't matter. All that matters is what is. You tend to take things at face value. You don't judge people for their actions, you simply respond to people's actions in whatever way seems most sensible. You might break the law from time to time, but you realize that certain laws (ie : those prohibiting murder, rape, etc) are important and should not be broken. Likewise, you might take advantage of people when it suits you, but you are not entirely without principles. You could sell something for more than it's worth if someone were gullable enough to buy it, but you wouldn't scam a child out of his allowance or mug an old lady for her pension check. You are practical but you are not cruel, and you believe in fairness and moderation. You value Truth over wishful thinking and always try to see everyone as they really are, including yourself. And you generally pay people the respect (or disrespect) they deserve, whether it's never giving a sucker an even break or risking your life to protect your loved ones. Good or bad, right or wrong -- in the Big Picture, everything is relative.



    Examples of True Neutral

    Animals, plants, minerals, metals, time, space, and the Universe.

    ...

    Your Destination in the Afterlife : ?

    Gygax never actually assigned an Afterlife to the True Neutral alignment. If you look at the chart for the Outer Planes (Heaven, Hell, Olympus, The Abyss, etc) you'll notice that the center of the planar chart, which corresponds to the central alignment of True Neutral, consists of the inner planes (including the world of the living) surrounded by the Astral Plane. And the Astral Plane is nothing more than a medium separating the Afterlife from the world of the living. It is a vast emptiness which souls pass through on their way to their final destination. While the Astral Plane is technically an outer plane, it's not the Afterlife, just a conduit to the Afterlife.

    As the True Neutral alignment has no Afterlife destination, you have to wonder if True Neutral souls are simply reincarnated over and over. Remember, at the exact center of the planar chart is the Prime Material Plane, which is the world of the living. Maybe that's the point Gygax was trying to make. Maybe True Neutral beings, humans as well as animals, just keep coming back around again and again, a perpetual balance where life is neither created nor destroyed.

    After all, life too is energy.
    pretty.Odd and Consistently Inconsistent thanked this post.

  8. #8

    Your result for The 1st Edition Advanced Dungeons & Dragons Alignment Calculator ...
    Neutral Good

    1 chaos, -25 evil and 2 balance!
    "The struggle of humanity against power is the struggle of memory against forgetting."
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    -- MILAN KUNDERA
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    Neutral Good people are practical romantics. Which might sound like a contradiction in terms, and maybe it is. They don't care though. They know the world doesn't always make sense, and that you can't put all your faith in cut-&-dried definitions. A Neutral Good person generally takes the moderate position. Both security (order) and liberty (chaos) can be good things, but one isn't necessarily better than another. In some situations the law brings the most benefit, in other cases personal freedom is more desirable. It's all relative. Order and chaos are just theoretical constructs. They are means to an end, not ends in themselves. The greater good is just that : whatever brings the greatest amount of actual good to the world. People get too hung up on definitions. Many people believe "good" has a single concrete meaning, and anyone that disagrees with their interpretation is the bad guy. Good people fight each other over different shades of meaning, never understanding that the other guy is not all that different from them. Neutral Good seeks to avoid this, knowing that a real understanding of the world is only achieved by respecting human life, keeping an open mind, and seeking Truth in all things. In the words of Socrates, "There is only one good -- knowledge. And one evil -- ignorance."
    ...
    Neutral Good is "absolute goodness." It is the purest of the good alignments, the one most concerned with bringing peace, prosperity, and happiness to the world. Being pure good, it understands pure evil better than anyone. Mankind has an almost limitless capacity for self-deception -- in the right circumstances, people will believe anything. Evil individuals or groups will try to cloud your understanding of truth and replace it with their own agenda, until eventually you believe that war is peace or two plus two equals five. Once you can no longer think objectively, they've got you where they want you. Evil's best chance of defeating good is by making people forget that good even exists ... by making them forget they have a choice. The struggle of humanity against oppression and domination can only be won by remembering what humanity actually is. To this end, Neutral Good opposes the manipulation and control of innocent people in any way, striving for an egalitarian Utopia where nobody can take advantage of anyone else. A nice idea in theory, although it'll probably never happen. Just further proof of the unrealistic incompetence that defines the good alignments in general. Unfortunately, the people who would do the most good in positions of power are often the people least capable of achieving power in the first place. And vice-versa.

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    Quick Scoring Guide
    evil scores of -8 to -19 : generally good
    evil scores of -20 to -29 : exceptionally good
    evil scores of -30 & down : saint
    ...
    Your polar opposite is : Neutral Evil

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    Fictional Examples of NEUTRAL GOOD
    Bilbo Baggins after his adventure, Frodo Baggins, and Gandalf (Tolkien) ... MacLeod (Highlander) ... Jack Sawyer and Speedy Parker (The Talisman) ... Winston Smith (1984) ... Luke Skywalker and Obi Wan Kenobi (Star Wars) ...

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    Possible Real-Life Examples of NEUTRAL GOOD
    Socrates, and perhaps Aristotle ... Thomas Jefferson (the best government is the least governed) ... George Orwell ... Mother Theresa ... Salvatore Guiliano aka "the Sicilian"
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    ...
    Your Destination in the Afterlife : ELYSIUM
    According to Gygax, your soul is going to Elysium. This was the "Heaven" of the ancient Greeks, the Golden Country in the eternal west where the sun never sets. Most souls in ancient Greece simply went to the Land of the Dead, a grey and gloomy place of perpetual twilight. Only the purest and most noble souls could reach Elysium. To give you an idea, it was probably something along the lines of the Roman Afterlife in the movie "Gladiator" ... the blue skies and warm winds and endless fields of grain. In this place, you've come home.
    In the AD&D universe, Elysium has four levels and lies between Paradise and The Happy Hunting Grounds. Gygax placed this plane in the very center of the higher planes, at the zenith of the sky. This is the highest plane of all, the best of the best. Congratulations. Or since it's Greek, maybe I should say kudos.
    ...
    And may The Force be with you, always. ;-)
    Consistently Inconsistent thanked this post.

  9. #9

    Neutral Evil
    4 chaos, 8 evil and 7 balance!



    "There will be no curiosity, no enjoyment of the process of life. All competing pleasures will be destroyed. But always -- do not forget this, Winston -- always there will be the intoxication of power, constantly increasing and constantly growing subtler. Always, at every moment, there will be the thrill of victory, the sensation of trampling on an enemy who is helpless. If you want a picture of the future, imagine a boot stamping on a human face -- forever."

    ...

    -- O'BRIEN, "1984"

    ...

    ...

    Neutral Evil people are primarily concerned with power. They have only a limited interest in other things -- love, beauty, imagination, courage, honor, justice, truth, or anything else that doesn't increase their personal power is of little value to them. However, they are very interested in anything that allows them greater control over the world around them. Wealth and power are what matter the most. It's all about the bottom line. Money talks and everyone has their price. Friendship is meaningless -- a person's value is determined only by what they can do for you. Once an alliance is no longer profitable, it may be dissolved and forgotten. Loyalty is determined only by practicality. Those that are stronger must be respected and obeyed. Those that are weaker can -- and indeed, should -- be used in whatever way is desired. Might Makes Right.

    ...

    Neutral Evil is evil in its purest form. In this way it is the "worst" alignment, as it is bad simply for the sake of being bad. Unlike the other evil alignments it has no real personality or style of its own. It does not concern itself with a person's identity, only their capabilities. Neutral Evil is based purely on greed. It is very businesslike ... cold, grey, and faceless. For Neutral Evil there is no right or wrong, only purpose. It might employ either law or chaos to achieve its ends, following or breaking the rules depending on which is more profitable at the moment. Yet ultimately it views both law and chaos as meaningless clutter. Neither groups nor individuals have great meaning in and of themselves. Ultimately, all that matters is power. Good people, seeking to bring happiness to all, actually bring woe to the truly deserving. The good attempt to surpress natural forces that are meant to cull out the weak and stupid, and as a result of their interference, the would-be winners are wrongfully held back. Evil, on the other hand, sees the world as something to be dominated and controlled, and whatever means are expedient may be used by the powerful to gain and maintain their dominance, without concern for anything. As O'Brien said in 1984, "The object of power is power."

    ...

    Quick Scoring Guide

    evil scores of 8 to 19 : generally evil

    evil scores of 20 to 29 : exceptionally evil

    evil scores of 30 & up : monster

    ...

    Your polar opposite is : Neutral Good

    ...

    ...

    Fictional Examples of NEUTRAL EVIL

    Sauron and his Ring-Wraiths, Morgoth and his Balrogs, and the most evil of the orcs (Tolkien) ... Morgan Sloat / Morgan of Orris (The Talisman) ... Kurgan (Highlander) ... The Emporer aka Darth Sidious (Star Wars) ... Jack Diamond, Mrs. Perkins, and The Mother Company (Trevanian's Shibumi) ... Napolean the Pig (Animal Farm) ... Big Brother and the Inner Party (1984) ...

    ...

    Possible Real-Life Examples of NEUTRAL EVIL

    Joseph Stalin and numerous Soviet Party members ... Ghengis Khan aka "The Scourge of God" ... Attila the Hun ... other blood-drenched genocidal warlords ... the most greedy and corrupt CEOs ...

    (And of course, the ultra-rich corporate interests that are actually running the world, although they hide their true identities and use politicians and world leaders to do their bidding, all of whom are merely the puppets of the TRUE rulers. And don't kid yourself ... money IS the root of all Evil).

    ...

    ...

    Your Destination in the Afterlife : HADES

    According to Gygax, your soul is going to Hades. This was the Underworld in ancient Greek mythology, ruled by the god of the same name, who in addition to being the god of death was also the god of wealth (like they say, death and taxes ...). It was a grey twilight realm, devoid of joy or of hope. The souls here became "shades" -- colorless and faceless shadows of their former selves. Hades was a grim place, but more a kind of Limbo than a kind of Hell. Certain parts of Hades were reserved for the truly wicked, and in these places the souls were tormented and punished. But generally the souls here lingered in a numb and emotionless non-existence, so most of them were not exactly suffering, although they certainly weren't celebrating either. Hades was reached through the ferryman Charon via. the River Styx, known as the river of oblivion. Here again is a sense of forgetfulness and negation, rather than of suffering. Considering that Neutral Evil is the "worst of the worst," Gygax lets them off light by sending them to Hades. All things considered, he should have picked a more inimical afterlife for Neutral Evil. I don't like to judge, but if there's one alignment that deserves to suffer, it's this one.

    In the AD&D universe, the plane of Hades has three levels and lies between Gehenna and Tartarus. It is located at the very center of the Underworld, the bottom of the bottom. Abandon all hope, ye who enter here.


    YOUR ANALYSIS (Vertical line = Average)


    You scored 4% on chaos, higher than 60% of your peers.

    You scored 8% on evil, higher than 94% of your peers.

    You scored 7% on balance, higher than 15% of your peers.
    Consistently Inconsistent and nottie thanked this post.

  10. #10

    ^ I'm afraid D:


    Neutral Good or Chaotic Good
    7 chaos, -16 evil and 11 balance

    woooo exactly what I expected.
    hoom and Consistently Inconsistent thanked this post.


 
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