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This is a discussion on In-battle function analysis within the NF's Temperament Forum- The Dreamers forums, part of the Keirsey Temperament Forums category; Originally Posted by Jennywocky lol, yes -- there's something to be said for lightning-fast SP trigger-fingers and SJ methodical practice. ...
Ni is what's called field experience. Unlike the other functions, it's power is cumulative, so gets stronger with time.
And what the fuck happened to ape?
What's with all the bannings?
I don't think I would rely upon my Ni. Although it is strong, I think its like a 40/43 chance odds that, with the 3/43 chance I will be wrong, should not be used as my base plan.
Ni will of course stomp all the other functions in fighting in the long run, but for the short run it will be as useless as Fe. This is becuase Ni being an introverted data processing function relies on memory. An soldier using Ni could become extremely good at what he does with the proper training if there are realistic battle simulations and whatnot.
Si would also be useful being the other introverted data processing function... though there is no connection between Si, so it would develop more slowly, since Si is only building facts not using them to formulate theories. In the long run, Si could be better for a highly specialized task, though less adaptable.
On the other hand, in the short run, Se would win. Let's say you're a terrorist with no real training. If you rely on Ni, you'll just get killed before that function ever becomes useful. If you rely on Se, you'll be able to react quickly enough, and have a better chance of surviving.
I would recommend using Se for combat tasks whenever you have no experience, and storing for Ni and Si during training. Eventually, switching over to Ni in real combat situations, and using Si once Ni has fully built a certain system, but switching back to Ni if anything new comes up. Of course, this is mostly theoretical as no type is adept at using Si and Ni (since they mostly serve the same purpose, though they use different methods).
As for Fi, I don't think this is a bad function in battle. Fi will help one go back and reassess their goals. This way, you won't end up winning the battle, but losing out on what is really important, maybe losing the war... the point is there are other factors to consider than the actual combat. Yes, it will hurt that, but being a mindless killing machine is not the best goal. So, it's a good function BECAUSE it's a bad function XD
Last edited by 0,1,1,2,3,5,8,13,21,34; 11-22-2009 at 09:06 PM.
Wow. That's about all I have to say about this thread.
It depend on how good was the quality of the person. For example a heavy experienced Si, will be very hard to handle. He can read the Ni random tactic because he has seen that tactic before (Ni just think it random, but actually it was code attack no36). Or a trained Fi that idealize the art of combat, will be hard to deal (Since he have a complicated good and bad values) . Se could have fast response to a trap.
Hey, what children could get hurt I resign.. I resign..
Lol thats a pretty nice theory.