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This is a discussion on The OBSESSION thread within the ISTP Forum - The Mechanics forums, part of the SP's Temperament Forum- The Creators category; Originally Posted by coldsummerdays Learning the lore of the Elder Scrolls. It's a series of video games, and the writers ...

Haha, my life is one big list of obsessions.
Chronologically Listed:
Skeleton Keys
Dinosaurs
Cars
Mountain biking
Drawing
Skateboarding
Video Editing
Producing drum'n'bass
CAD
Acoustic Guitar
Computer networking
Linux
Special Forces
Long distance running
Photography
College majors
Mountain biking
Embedded Systems
Motor drives
Milla Jovovich
Geotechnics
Environmental Engineering
Structural Engineering
Paleolithic nutrition
Craft Beers
Intermittent Fasting
Machining
Tool building
Weight lifting
Welding
Carpentry
Last 5 obsession of mine in reverse chronological order:
Whips
wildlife photography(somewhat)
Graphite Art
Tomahawk throwing
Knife Throwing
Video games
also video game but deserves mention... Smash Bros 64/Melee/Brawl ( yes im STILL OBSESSED been years now )
Bodybuilding
Finding out everything about ISTP ( current obsession )
Learning Japanese
Psychology
Search Engine Optimization
And lastly got obsessed about a person I fell in love with... HAHHA... ( it was secret btw...they never knew..GAH !! )
Her name is Amanda.
My crushes on girls were obsession-like when I was young. I never deared to talk to them, however.
I've also been obsessed by
- bicycles of all kinds
- guitars
- rock climbing
- flatwater kayaking
- bonsai trees
- computer RPGs
My wife always says I get obsessed with whatever I'm currently into and she hates hearing about it after the 2nd day. It becomes a strain on our relationship if I don't tone it down to talking about it less frequently than once a day. I've always told people who notice my pattern that I get really into something for a week or 2, then have a boredom period of a day or 2 where nothing is interesting and I feel trapped, then I move onto something else and eventually I'll circle back around to the first thing.
I think I first obsessed over NES games and Game Genie. I'd try to make up my own codes to make the weirdest things happen possible.
Later on it was fighter games like Street Fighter. I had a Sega Genesis Dragonball Z game I imported from Japan and it needed a converter cartridge for it to fit. I vowed to beat it on Story Mode for each character on the hardest setting and did so without too much trouble. I never played it on the easier settings because that would make me soft. I also imported Dragonball Z: Legends for PS1. I had to do the swap trick to make it work because it wasn't region 1. I'd only play on the hardest setting and to make it more of a challenge, I'd go through Story Mode without using the "aura" once. Without the aura, attacks take away from your power. With the aura, your power steadily goes down the whole time but attacks don't affect it. It also makes you faster, hit harder, and small attacks don't hurt you. It's not even a cheat, just a normal part of the game. I didn't use it because I could destroy any opponent too easily with it. I lent it to a friend and after he and his friends played it a bunch and he returned it, he challenged me to some matches. Even with me letting him hurt me, he never got close to winning.
After fighter games came RPGs like Final Fantasy 7, Chrono Trigger/Cross, and Legend of Legaia. They are currently my favorite type. I had to get the highest level with all the best equipment. For other setup like materia, I had to determine what I considered best and would have everyone set that way. I ended up having notepad open with charts for character stats and who, based on my equations, had the stats that best worked with my style of combat. One of the simpler ones was Chrono Cross. In that game you use physical attacks to build up your magic level, then perform a magic move. So, I figured Strength was most important, followed by Magic proficiency, and last Hit, which determined the percentage of physical attacks hitting their mark. All other stats were irrelevant to determine their practical worth to me. So for each character at each level, I'd run their stats through the equation (Str*3)+(Mag*2)+(Hit). The 3 characters with the highest scores were the ones I used. This also helped me choose between equipment that boosted one stat but lessened another. I had a similar one for picking which magic to junction to each stat in Final Fantasy 8.
I was obsessed with finding the perfect Magic the Gathering deck. I lost interested in that. I was recently obsessed with finding the probabilities of landing on each Monopoly square, but I've since done all I can do on that, so now I'm back to something I was working on before: my own card game. I finished rewriting the rules last night and got it from 3 pages to 1 page. I printed out prototype cards on card stock and am itching to play it.
Currently obsessed with Mount and Blade: With Fire and Sword Multiplayer.

Fighting Games
MLP (Damn that addictive show)
Boxing
Building a healthy diet
Gettting in touch with 'Feelings" and this has been the hardest so far
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