
Originally Posted by
RetroVortex
This picture pulled out a memory of mine.
You see at one point I wanted to create an Adventure/RPG hybrid game.
The Adventure side of the game played like a Noir film almost. It was intentionall dull, and dark.
The main character of the game was a Homicide Investigator that became disenchanted with his life. The city around him, the city he used to love, the city he grew up in, which was full of life and hope, had gradually devolved into a violent place with drug crime, prostitution, and frequent murders.
He had a loving family, but he still felt empty, felt very unsatisfied with his job, seeing the brutality of man on a day to day basis, sucked all the life out of him. He wanted to disappear, to escape from his prison. His family relies on him, but he's only a man.
Its so bad, that he's beginning to become an alcoholic and blur the lines of his morale code, by taking the occasional bribe.
He constantly reminices to himself about his childhood and his teenage years.
He feels underappreciated at work, disconnected from most of the people there, but yet he craves that one chance, that one opportunity to prove its all worthwhile, and he finally gets his chance.
When investigating the scene of the latest murder he discovers something related to an earlier case and sees the potential that the recent murders may have been perpetrated by a serial killer.
Why haven't I talked about the second part yet? Well this is where it gets interesting.
You see while he's investigating the scene, he finds something unusual, something only he seems to notice, a door. One completely out of place in the crime scene.
When the others leave the scene, his curiousity gets the better of him and he goes through this door.
This is where the game gets freaky.
He discovers that behind this door is an entire different world! Full of color and simplicity, but a lot of danger. A world akin to one you would see in an RPG. He begins to explore the place, learn the ways, learn the skills. Eventually becoming a hero to this world.
At each game "day", you enter this world for a while, gradually unlocking its secrets.
At first his discovery enlightens him, re-energises him, but he is incredibly wary. He think he's dreaming, or he's going crazy, but he's still compelled to keep coming back.
He feels tremendous guilt, (over his family) and freedom simultaniously, and keeping the secret this large is worrying him, (I mean image a man of his stature revealing something like this, he would be a laughing stock, he may even lose his job and be sectioned.
So the game would explore these two worlds, as you play Detective by day, and Hero by night. Eventually you discover a link between these places, and eventually put into a position where your actions determine the fate of both worlds!
(The game would have multiple endings. And not just pick 1 or 2 style, but at certain points in the story, your actions may branch out. In one playthrough, where our "hero" chooses to remain in his fantasy, and makes certain choises/discovers X amount of things, you, the player, discover that he had been in a coma throughout most of the game, (the game elludes to that possibility in one scene where something hits him on the head during his investigation), and a scene plays out where he flatlines while his family and co-workers watch over his bed and cry over him. (He chose the dream over his life in this case
Some endings would be more literal, some would be joke endings referring to other games/media, and some would be incredibly dark)
...
I wish I had got started on this idea. The more I think about it, the more I really liked it.
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